CEF in overlay (DX11)

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CEF in overlay (DX11)

Postby Hilpor » Sat Aug 27, 2016 5:54 am

Hi , I find a solution to integrate CEF as overlay (and futures as a 3D texture ) in a DX11 application.

I would like to know the lines to be followed because it is a new experience for me.

Should I just inject CEF (CEF DLL) in the game so that it is in the foreground or retrieve each "frame " and display it as an image in the game (CEF DLL + DX11 Hooking) ? For me, the first solution is more simply.
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