I'm wanting to push Chromium to the limit to see how it performs.
I created an animation using canvas:
http://dl.dropbox.com/u/9193041/layers.html
Does anyone have any theories as to why performance is better in Chrome?
The first idea that came into my head was that it had to do with thread contention between the CEF and main thread. I'm guessing that Windows has to internally lock the parent window before the child can be painted to it. Chrome wouldn't have this issue because the rendering is done in separate processes, so the window resources aren't shared.
Just a theory, but maybe someone more familiar with the code would have a better idea.
Cheers
Philip