Sluggish performance on branch 2704/Win32
Posted: Fri Jul 29, 2016 4:12 pm
I recently updated the the version of CEF I build against from 2526 to 2704 (Win32).
My use case renders content offscreen and uses it as an OpenGL texture.
I grab pixels via CefRenderHandler::OnPaint() and regularly call CefDoMessageLoopWork() to move things along.
After the update I notice that content is updated much less frequently - YouTube appears to play at 0.5 Hz for example.
CefCLient behaves as expected even when I force off screen rendering.
Does anyone know offhand what changed between 2526 and 2704 that might cause these issues.
My use case renders content offscreen and uses it as an OpenGL texture.
I grab pixels via CefRenderHandler::OnPaint() and regularly call CefDoMessageLoopWork() to move things along.
After the update I notice that content is updated much less frequently - YouTube appears to play at 0.5 Hz for example.
CefCLient behaves as expected even when I force off screen rendering.
Does anyone know offhand what changed between 2526 and 2704 that might cause these issues.