Hi,
I am trying to disable the video compositing & rendering of images in cef (which is running in offscreen rendering mode) but keeping intact of all other features of cef as is. I am hoping not compositing anything will give cpu & memory savings (usecase is little different, I am trying to run cef based app on which there is no display facility)
To achieve this I return 0x0 sized CefRect in CefRenderHandler::GetViewRect() and CefRenderHandler::OnPaint() will not be called.
Is this the right way to achieve this?