Hi
For WinForms direct rendering is done by using the Control handle. In the WpfOSR example off-screen rendering is shown where sort of we re-render the image in the Paint function. My question is now how I could do direct rendering for WPF. I know there is not handle for the WPF UserControl.
The only idea I had so far is creating a WPF userControl with an OpenGL Control (for example SharpGL) trying to get the OpenGL context and getting CEF to render to that context. But not sure if something like this is possible at all with CEF. (And I would not yet know where to start).
Edit: My idea would again be off-screen rendering. And hardware accelerated off-screen rendering seems work in progress for CEF.