CEF is being integrated by me in a game application.
There are several crucible items to be covered for the final product and must be addressed.
1) The app is memory usage critical. It must support Windows (including XP) and low-level machines with 2GB RAM.
According the Issue 421 CEF can't be unloaded.
https://code.google.com/p/chromiumembed ... ail?id=421
We're looking into isolating CEF into a separate process which will use IPC/shared memory for transferring input and texture data.
Have you had any experience with it?
What do you think the most optimal way to implement this?
Is it possible to get rid of extra copying of texture buffer content?
2) Off-screen rendering.
Hardware offscreen render support topic viewtopic.php?f=8&t=11635
Any plans on getting this officially in the upstream?
3) IME.
How it's compatible with CEF off-screen rendering and fullscreen mode of the game app?
What would be the proper integration if we can't use Windows IME panels?
Thanks,
Dmitriy